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Old Jun 16, 2007, 12:08 AM // 00:08   #41
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Quote:
Originally Posted by Mr. G
im not happy, im sad BOTH skills rely on spirits...the rit skills arnt at all flexable...ill shut up about rits now ^^
I got so caught up about my own Spirit Spamming build getting buffed, I forgot that it's not the only type of play for the Rit class... Sorry :P. I suppose it would have been nice if the two skills wern't 'both' in relation to spirits. A new weapon/item spell would have been cool as well.

EDIT: Thanks Pingu!! Ohhhh Ether Nightmare rocks!!!

Last edited by Terra Xin; Jun 16, 2007 at 12:12 AM // 00:12..
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Old Jun 16, 2007, 12:31 AM // 00:31   #42
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Holy Christ the Para skill makes everything sooooo much easier, i.e. Boring.

Whirlwind is interesting, though. It kinda sucks, but it's fun to look at.
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Old Jun 16, 2007, 12:57 AM // 00:57   #43
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The ranger skill is so disappointing.
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Old Jun 16, 2007, 02:08 AM // 02:08   #44
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Quote:
posted by -Loki-
The ranger skill is so disappointing.
I disagree many BP teams will benefit from this since its an IAS skill that has NO drawbacks unlike Tigers Fury, plus it has a longer duration with some healing attached to it.

Furthermore you don't have to use it with a Pet. It's can still be a pure IAS for Marksmanship and that was needed a long time ago.

Overall a great skill.

The warrior skill on the other hand sucks. The warrior could have used an Armor buff for better tanking at +1 per sunspear rank. I think you will see many W/A's now just for the Armor bonus. (Even though I'm hoping they will make these skills class specific to preserve their class distinctiveness.)
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Old Jun 16, 2007, 02:15 AM // 02:15   #45
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Originally Posted by Series
What? Anet finally does something great... and then decides to go change it? GG anet. Just when I was thrilled with you guys "Oh btw, we made these skills overpowered so we can have fun nerfing them lol". Come on. Just. Come on.
lol, it sounds sad yet so true.
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Old Jun 16, 2007, 02:18 AM // 02:18   #46
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hammer/sword its like cyclone axe for them
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Old Jun 16, 2007, 02:25 AM // 02:25   #47
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Here's feedback Gaile...

Please don't nerf the new sunspear skills. People have just been given a new reason to play PvE.

Please don't nerf the factions skills. People have just been given a new reason to play PvP and PvE in Cantha.

The skills are fun, and that's what a game is supposed to be, right?
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Old Jun 16, 2007, 02:38 AM // 02:38   #48
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I bet theyre gonna make the dervish one sao it doesnt affect avatars:P
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Old Jun 16, 2007, 02:50 AM // 02:50   #49
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Quote:
Originally Posted by Gaile Gray
Quick comment from James Phinney, the lead designer:

The PvE-only skills are guaranteed to change. Necrosis, for instance, is not going to stay as it is. So, don't get to attached to them just now, and DO share your feedback, please.

Also, Luxon and Kurzick skills are not incompatible -- you can learn both. However, you cannot have both on your bar at the same time.
I'm sorry, but I couldn't help but laugh at this...these skills came when, 2 months after HM, and you're admittedly releasing a skill that you already know you're going to change?
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Old Jun 16, 2007, 02:53 AM // 02:53   #50
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Critical Agility is awesome, even on non-assassins. The IAS and a high weapon mastery means that Dervishes and Warriors can easily keep it up. The +armor is just gravy. Gonna replace Flail for me. Whirlwind Attack is nice, Hammer Warriors will be happy, as will be Sword ones. I'll probably switch Sun and Moon Slash for it.

The Elementalist skills... wow. +% damage and +2 to all elemental attributes means some major nuking. Both Paragon skills are awesome, and I think we'll definitely see more of them in PvE. There's Nothing to Fear is like a mini version of old Incoming. Combined with They're on Fire and ridiculous SF nuking, things will be smooth.
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Old Jun 16, 2007, 02:57 AM // 02:57   #51
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Quote:
Originally Posted by Tactical-Dillusions
Here's feedback Gaile...

Please don't nerf the new sunspear skills. People have just been given a new reason to play PvE.

Please don't nerf the factions skills. People have just been given a new reason to play PvP and PvE in Cantha.

The skills are fun, and that's what a game is supposed to be, right?
AI got hax, now players get hax too.
Hax are fun fun fun!!!
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Old Jun 16, 2007, 02:59 AM // 02:59   #52
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The Ranger Sunspear skill is kinda meh. It's not bad since it's basically a non-elite option for a Thumper (which does work in PvE. I beat NF with one of my rangers using almost a pure thumper build the whole time). However, I think the Luxon triple shot skill is a lot more spot on as to what a good ranger PvE skill is.

Running a dervish with Eternal Aura + Critical Agility and a dervish form = pwnage. It will probably get nerfed somehow, but it's fun for now. ^_^
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Old Jun 16, 2007, 03:02 AM // 03:02   #53
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Quote:
Originally Posted by D8tura
IMO a interrupt that damages a whole group kix A$$
IMO it is cry of frustration.

I mean come ON!

It is a PvE only skill...
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Old Jun 16, 2007, 03:03 AM // 03:03   #54
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I <3 the assassin skill
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Old Jun 16, 2007, 03:14 AM // 03:14   #55
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After thinking about it a bit and playing with the new skills on my characters, I have reached a new conclusion: Primary and secondary should be allowed to use these skills, but only if there is a reduced benefit in using one of these new sunspear/faction skills from a secondary. Anet can tie it to a secondary attribute like current skills do, or they can simply put in a hard limit as to the effectiveness of a sunspear skill from a secondary class. In the first case, the secondary sunspear skill should be AS effective as a primary IF they invest in that particular attribute line (Not including runes). This is a sacrificial cost that all current skills from a secondary class must go through, so why not sunspear skills?

Look for example at the current Warrior/Monk. You have some benefit of self healing, but its never as good in healing as a primary monk. This is the point some people are arguing. The current sunspear skills have no distinguishment on secondary and primary, so a Warrior/Mo can have a sunspear skill just as effective as a Primary Monk.

Anet has stated that they want some of the underplayed classess to be more accepted in PvE. Well If there is no difference in the effectiveness between a primary and a secondary, the underplayed class still will not be accepted in any meaningful way.

So it comes down that Anet have three choices,
1). Restrict to primary profession
2). Tie the skills to an attribute (non primary attribute)
3). Hard limit the effectiveness of sunspear skill from a secondary

I'd prefer #2,
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Old Jun 16, 2007, 03:26 AM // 03:26   #56
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man, E/N or N/E gonna broken with the new skills, so awesome
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Old Jun 16, 2007, 03:34 AM // 03:34   #57
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Quote:
Originally Posted by Guldur
Most of them are very nice, but i felt specially sorry for the mesmer one, which in my opinion is no big deal and got a high energy cast.
Cry of Pain is the same thing as [skill]Cry of Frustration[/skill], except it costs 10 energy you're trading off interupting eveyone for a lot more damage. I'm thinking: "Very nice"

P.S: I didn't read through every post, so if someone already pointed that out, ah well.

Last edited by Kook~NBK~; Jun 16, 2007 at 03:43 AM // 03:43..
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Old Jun 16, 2007, 03:37 AM // 03:37   #58
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Quote:
Originally Posted by Neo Nugget
I bet theyre gonna make the dervish one sao it doesnt affect avatars:P
I really hope they don't. It's a really nice skill since it does recharge the avatars, but a pretty bad skill if it doesn't. There aren't many long recharge dervish skills that would benefit from it. It also has a 30 second recharge. I'm sure there's some obscure combination that would make it useable but then it's just an iffy normal skill and nowhere near the "super PvE" skill it's supposed to be. The holy damage is also similar to Heart of Holy Flame and that has additional benefits. So there isn't much of a reason to take this skill if it doesn't recharge avatars, and it certainly isn't worthy of being one of the sunspear skills if that's the case.
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Old Jun 16, 2007, 03:45 AM // 03:45   #59
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2nd update, no big changes. Still usuable by 2ndaries. It's very interesting they decided to go that route.
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Old Jun 16, 2007, 03:47 AM // 03:47   #60
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Quote:
Originally Posted by LifeInfusion
IMO it is cry of frustration.

I mean come ON!

It is a PvE only skill...
did you use it yet? the dmg applies whether or not you interrupt
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